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Articles
Vol.1 / Issue 3

 

Why the Hatrack is and/or is not Readymade:
with Interactive Software, Animations,
and Videos for Readers to Explore

by Rhonda Roland Shearer with Gregory Alvarez, Robert Slawinski, Vittorio Marchi and text box by Stephen Jay Gould

* Please note this essay contains 8 videos,
10 animations and 3 interactive presentations.

<PART III>

 

Duchamp’s Revolutionary Alternative
in the context of competing optical experiments

Within the larger Victorian framework of technological mania, the human desire to develop a better system of representation for expressing how we see the world evolved into a frenzy of public interest and private invention. The advent of stereoscopic drawings quickly led to a whirl of experiments among the expanding developments in stereo photography and moving picture images. Stereoscopic devices depend upon the mind’s ability to fuse together two 2D images that, when seen side by side at the same time, create an impressive 3D effect. (One 2D image is drawn and seen in the perspective of the left eye, and the second 2D image rendered and then seen when displayed in the position of the right eye). Seemingly endless variants and extensions of stereoscopic concepts and equipment were developed and patented into the early 20th century. The use of various prisms, or mirror systems, in numerous combinations, led to even more unusual attempts to create stereo fusion with, for example, the use of three images, instead of two, for two eyes. (See illustrations 52A,B,C,D,E and F.)

Stereo viewers were all the rage in the late 19th, early 20th century
Click each image to enlarge
Illustration 52A.
Illustration 52B.
Saugrin Album Magique
Illustration 52C.
Stereo viewers were used for entertainment and education around the world.
French made Stereo-Viewer and
book with cards in one gadget.
Hundreds of different Stereoviewers
were patented throughout the world; many types are here on this book cover. Paul Wing, Stereoscopes, The First One Hundred Years, 1996
Illustration 52D.
Stereo effect created with Prisms
Illustration 52E.
90º Mirror system creates stereo effect
Illustration 52F.
Various prism and mirror systems were tried to stretch and test the limits of what was possibile in creating stereovision.
This unusual optical devise uses three images instead of two!

The limitations of human perception and cognition lie at the center of our illusionary experiences evoked by 3D stereo vision or even by "moving pictures," where projections of film, when speeding by fast enough, appear continuous because our eyes and minds are, literally, too weak to detect separations between the 2D images. Moreover, it requires no great leap, for someone as intelligent as Duchamp, to understand that these 19th century optical experiments expose not only this retinal weakness, but (and more importantly) also suggest, in general, how perception and cognition work. We learn that our eyes and minds take bits of information (from the past and present) and seamlessly fuse them together. However, what we actually think we see, unless we become directly analytical and override this automaticity, is much more dominated by a mental construction than we consciously realize.

For example, when we view a depiction of a cube, we are essentially guessing that this object is a cube, based upon both the direct information that we have in illustration 53 and upon prior experience. The idealized construction of "cubeness" in our minds completely erases the additional information of the cube that our two eyes literally see. In illustrations 54A,B, and C, two views of the same cube are separately represented as seen by the left and right eyes (54A,B), whereas 54C is the amount of information that both eyes actually see. Illustration 54D shows a schematic plan (in bird’s eye view) of two eyes’ field of vision and fusion when looking at a cube.

click to enlarge
Illustration 53.
Illustration 54 A,B,C.
Illustration 54D.
We are guessing that this is a cube based upon direct perception and prior experience.
Both eyes see A and B as C when fusion occurs.
Bird's eye view of two eyes looking at cube, two eyes see more information in sterevision, than in one eye perspective.

We obviously see more information with stereovision’s two eyes than in photography and perspective’s "one-eyed vision." The mind’s action of fusing two 2D images into a single 3D experience has also raised the dimension of our perception and, therefore, also increases the information available to our senses, as shown in illustration 54C. Not everyone possesses the ability to see representations in stereo. Severe astigmatism, or blindness in one eye makes the 3D fusion of two 2D images impossible. In early books on stereo vision, 19th century experiments that tested the possibility of an optical device that would allow a single 2D image to be seen as 3D with only one eye were cited and ridiculed as obviously fated to fail. The research of Stephen Jay Gould and me reveals that Duchamp himself was the first person, even before any scientist succeeded, to develop a system and a device (1923) that produced a 3D stereo fusion in the mind with a single 2D image seen by a single eye. Try the Interactive Presentation in illustration 55. Duchamp’s Rotorelief Discs (1935) surprisingly produce an even greater 3D effect when seen by one eye than by two. Click on any disc to select. Control speed by clicking on bar and dragging bar up and down (with depressed clicks) between fast and slow. Duchamp first made his Rotorelief Discs for phonographic record playing speeds, 78 or 33 3/1.

Click here for Interactive Presentation
Illustration 55.
Duchamp's Rotorelief Discs (1935)
(machine modeled after 1964 version
created by Vittorio Marchi and Robert Slawinski)

Click each image to enlarge
Illustration 56A.
Stereo pair (1920) included as print in 1941 Duchap's Boite-en-valise
Illustration 56B.
Stereo pair made in 1918, also included as print in Duchamp's Boite-en-valise, 1941

Duchamp created many other experiments using stereoscopic pairs. He included two examples in his Boîte-en-Valise miniature museum (Figs. 56A and 56B). These two stereoimages were made by Duchamp in 1918 and 1920 but not published until 1941. As I discussed at the Harvard symposium Methods of Understanding in Art and Science: The Case of Duchamp and Poincaré, Duchamp’s previously unrecognized stereo experiments, as detected by my studies, include one work, the Wanted Poster (1921), that was (since 1941) viewed as a "readymade" object that Duchamp only altered by personalizing the object with photos and text referring to himself. (See illustration 57A and 57B, the Wanted Poster print, first seen by spectators in the Boite-en-Valise (1941), as the original Wanted Poster (1921) work is "lost."

Click each image to enlarge
Illustration 57A.
Duchamp Wanted Poster (1921) printed in 1941 Boite-en-valise
Illustration 57B.
Wanted Poster detail, Duchamp's underground stereo experiment can be seen when this detail is placed into a stereo viewer.

I noted that the red and blue colored boxes and the two portrait photos (of what may be, even in Duchamp’s original photo source used to recreate his work, a retouched composite of Duchamp and someone else -- a criminal perhaps?) are asymmetrically placed and shaped. In other words, the left Duchamp image is higher than the right image, and the lines of the boxes themselves are strangely designed to be uneven. I noticed one day that both the size and the separation between the 2 boxes seemed similar to a common stereo card. I scanned, printed and then cut off the top of the Wanted Poster at a duplicate size in the Boîte-en-Valise folder (56B) and then placed it in to a stereo viewer. When seen in stereo, the two asymmetrically shaped boxes in the Wanted Poster unexpectedly fuse into one symmetrical box. I now could see a single Wanted Poster image of Duchamp’s
click to enlarge
Illustration 58.
The Hyper-Cube represented stereoscopically (Benham)
head that allowed me to see the front and side of his head all at once -- a single viewpoint that would not be possible for 3D eyes in 3D space. This visual result, I believe, expresses Duchamp’s verbally stated interest in extending a continuum to include transformations among 2, 3 and 4 dimensions. (See illustration 58, showing a traditional stereo card that reflects the popular and technical interest in 4D space and objects in the early 20th century. This 2D stereopair, as seen here, depicts a 4D figure in two different perspective views. When seen in a stereo viewer, the dimension will then be increased into a single 3D view of this same 4D object, also shown in 2D.

Click each image to enlarge
Illustration 59.
English translation of the Note: "The View3 of a plane P.
corresponds in the hyperspace to a grasp4 of which one can get an idea by gripping a penknife in the hand, for example"

Marcel Duchamp, mathematical note from In the Infinitive [a.k.a. the White Box], written in 1910s published in 1967
Illustration 60.
Cover design done by Duchamp for his Catalogue Raisonné (1953) includes this portrait photograph that illustrates the similar "4D" effect (seeing front and side view at once) found when placing the Wanted Poster (57B) into a stereo viewer.

Using what Duchamp called a 4D eye [eye4], only 4D space allows us to see 3D objects 360° in the round in one instant; whereas, in 3D space a 3D eye (eye3) must move in time around a 3D object to collect 2D observations (thus reducing an object from 3D to a series if 2D shapshots). Only after these cuts are fused together, can we recreate in our minds a sense or approximation of any actual 3D object in the round (thus increasing the dimension when transforming a series of 2D cuts into a 3D object). Duchamp’s note, illustration 59, uses the fist’s ability to hold and experience the form of a 3D object, all at once, as analogous to what would occur in 4D vision. Illustration 60, a portrait photograph of Duchamp, also mimics what could only be simultaneously seen in 4D space. This portrait is also similar to the experience evoked when seeing the two Wanted Poster heads and lined boxes in a stereo viewer. Significantly, Duchamp selected this very photo (60) as the cover for his own catalogue raisonné design in 1958.

With Duchamp’s underground experiment in the Wanted Poster, we may have increased our information with a 4D experience, but the data provided by Duchamp’s head are still incomplete. Panoramic painting and photography represented yet another 19th and 20th century experiment and approach to packing even more 3D information into 2D images. Illustration 61 shows a "panoramic" view of a woman’s head. The photo uncomfortably reads as if a 360° view of the woman’s head were rolled out, like cookie dough, onto a 2D plane. Such a panoramic photograph, by allowing us to see a 3D object (such as a head) on all sides at once, certainly yields more 3D information in
click to enlarge
Illustration 61.
A panoramic photo of a woman's head captures a whole 3D object in 2D space, allowing it to be seen all at once.
2D than stereo experiments can provide, and also offers a perspective of something not possible in our normal 3D vision in 3D space. Yet, because the distortions produced by the panoramic technique, as seen in illustration 60, are so viscerally repulsive (probably because they evoke a sense of seeing flayed skin -- the only way to make such a flat geometric view literally possible), and so foreign to our actual experience, we are unable to disregard the panoramic distortions, whereas we routinely, and without effort, ignore or seamlessly filter out perspective distortions. Therefore, we can conclude that the panorama presents an interesting representational effect that would not challenge perspective photography as a dominant or popular convention.
click to enlarge
Illustration 62.
Pablo Picasso, Violin and Grapes, spring and autumn, 1912

Cubism, in addition to its status as the beginning of one of the two biggest revolutionary departures in art (the other being the advent of perspective itself in the Renaissance), emerged, for Duchamp and others, as yet another experiment and alternative to static perspective representation in the larger cultural context of the early 20th century (see illustration 61, a cubist painting by Picasso).

 

 

* Article Part IV through VI will be published in Tout-Fait, Perpetual 2004.


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